...if (this._super()) {            //init text            this._topDisplayLabel.setString("");            this._bottomDisplayLabel.setString("RichText");            var widgetSize = this._widget.getContentSize();                       // RichText            //容器            var richText = new ccui.RichText();            richText.ignoreContentAdaptWithSize(false);            richText.setContentSize(cc.size(120, 100));                        //创建不同颜色的字串            var re1 = new ccui.RichElementText(1, cc.color.WHITE, 255, "This color is white. ", "Helvetica", 10);                       var re2 = new ccui.RichElementText(2, cc.color.YELLOW, 255, "And this is yellow. ", "Helvetica", 10);            var re3 = new ccui.RichElementText(3, cc.color.BLUE, 255, "This one is blue. ", "Helvetica", 10);            var re4 = new ccui.RichElementText(4, cc.color.GREEN, 255, "And green. ", "Helvetica", 10);            var re5 = new ccui.RichElementText(5, cc.color.RED, 255, "Last one is red ", "Helvetica", 10);            //还能支持图片            var reimg = new ccui.RichElementImage(6, cc.color.WHITE, 255, "res/cocosui/sliderballnormal.png");                        //这里就吊了,还支持动画            ccs.armatureDataManager.addArmatureFileInfo("res/cocosui/100/100.ExportJson");            var pAr = ccs.Armature.create("100");            pAr.getAnimation().play("Animation1");            var recustom = new ccui.RichElementCustomNode(1, cc.color.WHITE, 255, pAr);            //然后最后再拼回图片            var re6 = new ccui.RichElementText(7, cc.color.ORANGE, 255, "Have fun!! ", "Helvetica", 10);                        richText.pushBackElement(re1);            richText.insertElement(re2, 1);            richText.pushBackElement(re3);            richText.pushBackElement(re4);            richText.pushBackElement(re5);            richText.insertElement(reimg, 2);            richText.pushBackElement(recustom);            richText.pushBackElement(re6);            richText.setPosition(cc.p(widgetSize.width / 2, widgetSize.height / 2));            this._mainNode.addChild(richText);            this._richText = richText;            return true;        }        ...